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In Game Flavor


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Voices Occupations

VOICES
(Do not put this in the description-- You may, however, want to use 
it in game as a mannerism)

bass (deep)
bellowing (loud) 
booming (deep and loud)
breathy (with much breath, quiet, husky)
childlike (high-pitched, quiet)
cracking (adolescent/pubescent)
croaking (rough, coarse voice.  Think Yoda)
cultured (having musical tones and clear pronunciation)
deep (low)
drawling (with slurred, drawn-out syllables (typical Southern))
droning (boring, monotone, Think Ben Stein)
dulcet (Sweet to the ear; melodious; harmonious)
falsetto (high-pitched-- typical 'fag-lisp' parody voice)
gravelly (sounding like gravel falling)
grating (harsh, gravelly)
gutteral (very low, almost not human)
harsh (coarse, hard on the ears, grating)
hoarse (grainy, gravelly)
hollow (sounding hollow, almost echoing)
husky (deep, breathy, lusty)
inflectionless (without accent)
lilting (with constantly changing tone)
monotone (with never changing tone)
nasal (twanging out the nose)
ponticello (see cracking)
powerful (clear, loud, carrying)
purring (quiet, smooth, almost like a cat's purr)
quavering (shaking)
rasping (almost a whisper, gravelly, more air than voice)
resonant (carrying, vibrating)
scabrous (harsh, not musical)
shrill (high-pitched, harsh)
sonorous (Loud-sounding; giving a clear or loud sound)
soothing (low, calming, smooth)
spluttering (stumbling over the words, often spitting)
squawking (just like it sounds)
squeaky (just like it sounds)
thin (a voice almost lacking substance)
throaty (coming from the throat)
tremulous (shaking, quavering)
velvety (soft voice with deep tones)
wheezing (with a breathy wheeze)
whining (nasal, high-pitched, annoying)

and, if you're musically inclined, you can use tenor, soprano, 
alto, etc, as well.
OCCUPATIONS
actor/actress: performs plays and other acts of minor drama
	for crowds.  Some work in travelling groups called
	troupes, others are hired on to work professionally
	for a particular house.
acrobat: tumbles, performs physical feats of flexibility. 
	performs on the street for crowds, sometimes employed
	by a specific house.
alchemist: main goal is to create gold from lead, can be
	expanded to other fields of mixing this and that to
	make something else.  Could probably make gunpowder
	and ointments, but not on the scale of an herbalist
	or healer.  Believed that all things were made of and
	represented earth, air, water, and flame.  Was very 
	'mystical' but not god related.
apothecary: see herbalist
appraiser/jeweler: knows what gems and metals and crafted 
	items of jewelry are worth, sometimes makes the 
	jewelry.
apprentice: a general tasks youth whose parents paid money
	to have a master of a trade teach him/her the trade.
	Considered to be very beginning and doing menial 
	tasks for the master in return for teaching.
archer: bowsman who uses bow and arrow to hunt or defend a
	place. Specialises in the bow and arrow before all 
	else
architect: designs buildings.  Is well enough versed in 
	what makes a building sturdy and beautiful and 
	functional.
artist (sculpting, painting, drawing): Makes statues, small
	sculptures of stone, clay, or glass, either to sell
	independently or as commanded by a house.  Same for
	painting and drawing.
armorsmith: specializes in making armor out of all sorts of
	material.
avener (stablemaster): oversees the operations in the stable.
	makes sure that the stalls are cleaned, the animals
	groomed and fed, etc.
baker: makes bread-like items and other sort of foodstuffs.
bard/bardess: tells stories, plays instruments, does acrobatics.
	an 'all around' entertainer.  Mostly travels, but some
	come to be employed by houses in specific.
bartender: tends bar, sells wine and ale to common crowds.
bar wench: serves in an inn, takes beverages to patrons.
basket-weaver: makes baskets.  Materials can be anything from
	grass to leather to rope to wood to bone.
beastmaster: watches over beasts, either in an arena setting or
	in a stable setting.  sees them fed and saddled, etc.
bounty-hunter: Uses force and guile to capture people with a
	price put upon their heads (Wanted, Dead or Alive,
	a black-haired man with a sickly palor, etc).  These
	are the moralless bastards who seek heads (living or
	dead) for money.  Excellent for a ranger.
bowyer: a person who makes bows for archers.
brewer: makes beer and ale and other sorts by fermenting fruits
	or other substances.
butcher: cuts and dresses killed animals for sell.  The guy/gal
	who makes the silt-horrors into steaks.
butler: buys and stores supplies for a house
caravansman: a member of a caravan.  Can be anything from a 
	herdsman to a guard to a cook.
caravansmaster: heads up a caravan.  In charge of maintaining
	the caravansmen, breaking up fights, keeping them from
	stealing, deserting, or starving.
carpenter: makes things out of wood.  Responsible for everything
	from furniture to wagon-benches.  Focuses more on the 
	'useful' than the 'pretty.' Hence, can be somewhat 
	different from a carver.
cartographer: makes maps of the world by skillful drawing.
cartwright: makes wheels for wagons
carver: woodcarver, artisan that makes things from wood, also
	a position in a high-ranking house who carves the meat
	during feasts.
catamite: a young boy usually kept for unnatural purposes
	(according to webster's).  Usually a slave kept also
	as close servant and pleasure slave either by a male 
	master or a female one.
chamber maid: your basic janitor.  empties chamber pots, cleans,
	makes the beds, sweeps, etc etc
chandler: makes candles or other such sources of light.
cobbler: makes and repairs shoes and boots
cook: cooks all sorts of things (not just bread-related)
con-artist: scams people out of things either by making cheap
	things and selling them as great artifacts raised from
	the sunken city of Steinal, or by elaborate plotting.
	Good choice for Zalanthan Elves to have as an occupation.
	Probably not one they'd confess to, however.
courier: someone paid to run items to and from a location.  The
	Low-tech equivalent of the United Parcel Service.  Work 
	comes on basis of reputation, trustworthiness, and speed.
crier: Someone who calls out news or advertising to the populace.
	Most people in the known world are not allowed to read,
	so news has to be spread by way of mouth.  These folks
	do it.
dancer: dances.  Odd forms, teaches dancing, formal forms.  On 
	the street or in a House.
dyemaker: someone who makes dyes from various substances. Minerals,
	vegetables, and animals are some possible dye-fare. Mail
	me if you want more info.
dyer: a slave or servant or even a master whose skill lies in the
	ability to know which dye is best for which cloth, and how
	best to dye cloth and how to keep its color longest and make
	the color the smoothest.  More info, mail me.
eunuch: a male slave or servant of high rank (among slaves) who is
	set to special tasks, such as taking care of the quarters
	of a noble or a noble's prized slaves.  Historically, in
	the orient, it was practice that these men were castrated 
	and set in service of the women, or to watch over the 
	women.  Not all eunuchs were mutilated in other places of
	the world.
farrier: shoes horses, but I imagine there might be other sorts of
	maintenance for mounts other than grooming, feeding, and
	shovelling that they could undertake.  Maybe inix need
	their teeth filed down once in a while, or kanks need their
	pincers trimmed.
fletcher: makes arrows for the archers.
fortune-teller: tells fortunes (real or imagined) to people for
	money.  Can also be associated with card tricks and the
	like.  See also con-artist.
furrier: a person who specializes in obtaining and maintaining
	pelts for make of garments.
gambler: makes bets about things to get money on the odds. Could
	bet on fights, races, games, or anything.
gardener: one who tends gardens and plantlife in a contained 
	setting. 
gladiator: fights, usually for his/her life, in an arena.  Gets
	fame, a small amount of coin.  Typically no travelling
	outside the city.
glassblower: makes glass and ornaments of glass out of sand and
	a heated forge.
guide: a person who knows the land well enough to avoid dangers
	or who has enough sword skill to deal with such dangers
	who leads people who pay from place to place for coin.
	Sometimes these are rogues who offer to lead people 
	to a place, then slaughter them for whatever they have.
	Trust is something that is generally established by 
	way of reputation.  See also rogue.
husbandman/husbandwoman: a person who is good with animals who
	is responsible for their taming, capture, and care. 
	Sometimes a wildsman/wildswoman working alone, sometimes
	as an entertainer (gwoshi jumping through a hoop, etc),
	sometimes employed by a house or by the cities.
herbalist: someone who has emmense herbal knowledge. Knowledge
	about the restorative nature of plants and the damaging
	nature of plants.  Would probably know what was poisonous
	and what cured various ailments. Would be able to find,
	grow, and pick plants in the wild. Would be able to 
	survive, in all likelihood in the wilds with this 
	knowledge.  Decent employment combination with rangers.
	Counted on to concoct everything from supposed love
	potions to cures for ailments.  Also known as Apothecaries.
hunter: someone who hunts for food. Also gain a considerable
	knowledge of the land as they do this and may sometimes
	work as guides.  Some may also have a knowledge of plants
	to better hunt their prey.
inventor: makes things.  Some things are more useful than others.
	Attempt to keep things in theme.  No creating electricity
	or creating the lightbulb, but some other things, if 
	played out could be very entertaining.  (like the torture
	machine from the Princess Bride. heh)
jester/juggler/acrobat: general entertainer whose entertainment
	is generally more geared towards humor and feats of skill
	than songs.  Spitting fire, juggling knives, walking
	tight-rope wires while doing this, etc. Work in public
	or for Houses.
jeweler: someone who makes jewelry. See also appraiser
journeyman: a mid-level employ underneath a master.  May assist
	the master in the actual production of trade. Treated
	with more respect than an apprentice, but not as much as
	a master.  Journeymen were sometimes ill-used by the masters
	and did not become full master until their master died 
	because they represented a source of income for the 
	master who got to do less work.  This is how middle 
	management evolved ;)
junk dealer/pawn merchant: someone who gives coin for items to
	people who need the coin or want to get rid of items of
	questionable origin.
leach/doctor: someone who specializes in curative arts.  May be
	combined with herbalist or alchemist knowledge.
leatherworker: Makes art out of leather.  Creates everything from
	quivers to belts to water-skins and jerkins.
landlord: someone who rents space that they own to others.
locksmith: someone who can make locks, pick them, and make the
	keys for the locks.
mage: someone with magickal talent who is employed with a House
	or who works alone to perfect his/her knowledge about
	the art.  Can also be someone without real magickal 
	powers who performs entertaining feats by way of sleight
	of hand (such as David Copperfield or Henry Houdini)
masseuse: see also Slave - A servant or slave of pleasure.  
	responsible for the art of massage.  May also include 
	acupuncture or oils or bathing. A rather high-ranking
	slave or servant is probably used here. Highly valued
	if they can be trusted.
mercenary: a man or woman of the sword who works for money.  
	Their sole loyalty lies in the money offered for any one
	job and may go wherever the pay is best.  Often mistrusted
	because of their lack of loyalty, but very useful and
	typically highly skilled.
merchant: someone who sells items.  Sometimes a specific sort
	of item is specialized in, other times it can be 
	anything, or items by request.
midwife: someone who births babies or assists women in general
	matters as they concern childbearing.  May include
	abortions or minor healing.  good to mix with herbalism.
minstrel: someone who travels and sings sometimes employed by
	a house
mistress: Yes, some women make a whole career out of this.  See
	also: prostitute.  A woman who makes her way around in
	high society, living off of the gifts of a man she has
	seduced. Several mistresses may be kept at once.  There
	is some competition between them.  Ultimate goal is to
	become a wealthy man's widow.
musician: someone who travels and plays music. Sometimes employed
	by a house.
outrider: a person who rides before a caravan or roaming group 
	as a protective and scouting force.  See also: caravansman
page: a general errands person who attends a member of a House.
potter: someone who makes pottery or other ceramic or clay goods.
priest/priestess: someone who follows a particular path of wisdom. 
	Can be elemental or prophetic or philosophic in nature. 
	Generally preaches his/her beliefs to others and lives by
	a particular code.
prostitute: a whore. Woman or man who sells sex for money.  Good
	to mix with con-artist, thief, or spy.
salter: responsible for salting the meat for preservation.  (Meat
	will rot unless it is smoked, cooked, or salted in some
	way.  Feel free to test this idea at home)
scavenger: lives off of the things that others throw away.  Steals
	whatever s/he may from the dead and living, eating trash
	or rotted things.
slave: a piece of property. Can get to this point either by getting
	too far in debt, pissing the wrong person off, or having
	a relative or friend piss the wrong person off. Can also
	be captured or born into slavery.  Tasks include everything
	from pleasure slave to guard to chamber-pot guardian to
	gladiator.
slave-handler: someone who makes sure that slaves do their jobs
	and does them well.  Often responsible for medicating and
	feeding slaves and watching after them to see that they
	are not stolen or otherwise done wrong.
slave-merchant: a person who sells slaves.  Either legitimately
	or through capture.
slave-trainer: someone who trains slaves to do given tasks, or
	to be proper slaves.
smoker: person responsible for smoking meat.  See also: salter
soldier: a soldier of the militia is a warrior or hunter who 
	works for the ruler of a place.
spiceseller: someone who sells spice. In zalanthan terms, 
	drug-dealer.
spice-sifter/spice-hunter: someone who hunts and/or mixes spice.
stablehand/groom: watches over mounts, sees that they are cleaned,
	fed, shovelled after, and the like.
stonemason (stone or clay building): someone who knows how to make
	and how to use clay bricks, stone bricks, and the like
sweeper: someone who sweeps a place or the streets periodically
swordmaster: trains apprentices in the art of the sword for coin.
	may be individually employed or work for a House or for
	the militia
tanner: someone who prepares hides and makes them suitable for
	leatherworking.
tailor/seamster/seamstress: makes and designs clothing. Also fits
	them to the people.
tattooist: someone who specializes in the art of body-painting or 
	tattooing.
teacher: for the non-reading scholarly types, can teach anything 
	from bardic tales to cartography, to mathematics if he's
	resourceful.  Also "Master" of any given trade.
thief: steals.  Picks pockets, burglarizes, whatever. interesting
	to mix with prostitution and herbalism.
tinker: fixes things.  Any thing.
translator: Someone with skill in languages who can act as an aide
	to a diplomat or law-official, or any other situation in 
	which translation from one language into another is needed.
valet: personal advisor and confident, as well as manager of clothing.
	Generally employed by a noble in a house. Can be a slave.
vintner: makes wine. see brewer.
wainwright: makes wagons and maintains them.
washwoman: washes clothes (not necessarily with water, mind)
weaponsmith: makes weapons. Typically of stone, obsidian, or bone.
weaver: weaves cloth from materials.