Ability | Cost | Requirements | Summary |
---|---|---|---|
-1 Gunnery* | 8 | -1 to Gunnery TNs (max -8). | |
Cross-Country | 8 | ground vehicle | Ground vehicle can move through restricted terrain for ×2 MP. |
Edge* | 8 | Reroll 1 2d6 roll that applies to you per scenario. | |
Foot Cavalry | 6 | foot infantry | Gain +1 MP. |
Golden Goose | 6 | air unit | -1 TN on strike attacks and -2 TN bombing attacks, reduce bomb scatter by 2 hexes. |
Weapon Specialist† | 6 | -2 TN on attacks with specific weapon. | |
Dust-Off | 5 | VTOL | Take off and land in Woods hexes. |
Enemy† | 5 | -1 to Gunnery TNs against a specific faction. | |
Fist Fire | 5 | 'Mech | Fire an arm-mounted weapon at a successfully punched target. |
Ground Effect Master | 5 | VTOL | VTOL flying close to the ground gains +1 Flank MP, can climb an elevation level free when entering a hex at ground level. |
Ground-Hugger | 5 | air unit | TN on strafing and strike attacks, can split strafing run into two segments or strike two targets. |
Human TRO† | 5 | +1 on critical rolls vs. a specific class of unit. | |
Maneuvering Ace | 5 | 'Mech, hovercraft, or VTOL | -1 TN on skids/sideslips, gain lateral shift maneuver. |
Melee Specialist | 5 | 'Mech | +1 damage and -1 on attacker movement penalty (min 0) with physical attacks. |
Path Finder† | 5 | ground unit | Reduce MP cost of entering the first hex of a specific terrain type by 1 (min 0). |
Sharpshooter | 5 | Bullseye Marksman | Get an automatic check for crit if Bullseye Marksman is used successfully. |
Swordsman | 5 | 'Mech | Make an Aimed Shot with a melee weapon, or take a +2 attack penalty to get an automatic crit check on the location hit. |
Terrain Master† | 5 | Pathfinder in chosen terrain | Gain various terrain-related bonuses depending on terrain type in a specific type of terrain. |
-1 Anti-Mech* | 4 | infantry | -1 to Anti-Mech TNs (max -8). |
-1 Driving* | 4 | ground vehicle | -1 to Driving TNs (max -8). |
-1 Piloting* | 4 | 'Mech, fighter, or VTOL | -1 to Piloting TNs (max -8). |
Blood Stalker | 4 | Once per scenario, gain -1 bonus on ranged attacks against a designated target, but +2 against all others, until designated target is destroyed or retreats. | |
Bull's Eye Marksman | 4 | If stationary and making no other attacks, may make an Aimed Shot with a single weapon against any target. If the target is eligible for Aimed Shots anyway, gain a -2 bonus on the attack. | |
Hot Dog | 4 | 'Mech or aerospace fighter | -1 to all heat-effect Avoid TNs. |
Jumping Jack | 4 | Attacker movement penalty for Jumping is reduced to +2. | |
Leaf on the Wind | 4 | air unit | -1 Thrust cost on special maneuvers, -1 TN on landings. |
Melee Master | 4 | 'Mech, Melee Specialist | Gain an extra physical attack. |
Oblique Attacker | 4 | Ignore +1 indirect fire penalty, or take an extra +2 to fire indirectly without a spotter. | |
Pain Resistance | 4 | Reduce severity or duration of various pilot/crew injuries. | |
Sandblaster† | 4 | Gain bonus on Cluster Hit Table with a specific weapon type; +4 at short, +3 at medium, +2 at long. | |
Shaky Stick | 4 | air unit | When making air-to-ground attacks, ground fire takes a +1 TN penalty. |
Street Fighter | 4 | 'Mech | May make physical attacks during the Weapon Attack Phase. |
Strong Back | 4 | foot infantry | Infantry unit takes no MP penalty from support weapons. |
Ambush Hunter | 3 | Hidden unit gains a -2 bonus on all attacks on the turn it's revealed if it did not move. | |
Artilleryman† | 3 | Gain 10% range increase and 2 hex scatter reduction with a specific type of artillery. | |
Fast Tracking (vehicle) | 3 | vehicle | Rotate turret between firing weapons. |
Forward Observer | 3 | Artillery (not LRM IDF) spotted for gains -1 TN on attack roll, -2 TN on adjusting fire, and no penalty for spotter firing. | |
Bootlegger | 3 | ground vehicle or VTOL | Vehicle can risk a skid/sideslip to turn for reduced MP. |
Two Guns | 3 | Multiple target penalty is reduced by 1. | |
Artful Dodger | 2 | !Stand Aside | Unit may make a Piloting Skill check to move through an enemy-occupied hex. The TN is reduced if the unit is smaller than the enemy, and increased if it is larger. |
Controlled Fall | 2 | 'Mech | 'Mech can make a second Piloting Skill roll to reduce falling damage. |
Coordinated Fire* | 2 | infantry | Change size of damage clusters by ±1 per rank. |
Fast Tracking ('Mech) | 2 | 'Mech | Torso-twist between firing weapons. |
Hopper | 2 | 'Mech | 'Mech may make a Piloting Skill check to remain standing when leg is destroyed, has 2 hopping MP when standing on one leg, and gains -2 TN on Piloting Skill checks to avoid MechWarrior damage on falls due to leg destruction or hopping movement. |
Lucky* | 2 | Unit may re-roll one attack roll or Piloting Skill check. | |
Slugger | 2 | 'Mech | 'Mech may use improvised clubs one-handed. |
Stand Aside | 2 | !Artful Dodger | Unit may make a Piloting Skill check to move through an enemy-occupied hex. The TN is reduced if the unit is larger than the enemy, and increased if it is smaller. |
Speed Demon | 2 | Unit gains +1 Running/Flank MP if it makes no attacks in a turn. | |
Tactical Genius* | 2 | When commanding a number of Lances equal or less than ranks in Tactical Genius, may re-roll initiative once per turn. | |
+1 Tactics* | 2 | When commanding a number of Lances equal or less than ranks in Tactics, gain +1 bonus on initiative rolls. Subcommanders can contribute half Tactics skill. Scales with multiples of command size, max. +3. | |
Urban Guerrilla | 2 | infantry | Infantry gains +1 target modifier and never counts as being "in the open" on Urban maps. |
Wind Walker | 2 | aerospace unit | -1 TN on Piloting checks to pass through space/atmosphere interface. |
Heavy Lifter | 1 | 'Mech | 'Mech's lifting/carrying/dragging/throwing weight limits are increased by 50%. |
Home Ground† | 1 | ground unit | Gain +1 bonus on Piloting/Driving Skill checks in chosen terrain. |
Sixth Sense* | 1 | Once per scenario, automatically move last. | |
Skid Steer | 1 | wheeled or tracked | Honestly, I don't really understand what this does myself. |
* multiple ranks can be purchased † can be purchased multiple times with different focus |